[osg-users] Max texture size on the IVE file?

Sebastian Messerschmidt sebastian.messerschmidt at gmx.de
Tue Jan 26 07:04:53 PST 2016


Am 26.01.2016 um 15:06 schrieb John Green:
> Oh great! It makes more sense now! Thanks a lot for the answers!
>
> The problem here is that I am using a proprietary software that is already written and we can only create IVE files for it.
>
> I am currently using 3D max to model the scene and then export it to IVE using the 3D max exporter plugin. However if I try tiling in 3D max as you guys suggested, I get thin black lines between textures. Like the ones in the attached image.
Could be an artifact from filtering. Can you try to set it to the 3D 
max-equivalent of  CLAMP_TO_EDGE?
Or maybe you texture-coordinates are not exactly 0.0 and 1.0 respectively?


>
> They do show in the OSGViewer too.
>
> Is there a correct way of tiling texture for OSG, I might not be doing it right.
The OpenGL conventions apply. So simply check the advices above.
If you sent the example IVE, we can take a look at it.
>
> Thanks again for all the help! I didn't expect the OSG community to be so active!

Cheers
Sebastian
>
> John
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=66132#66132
>
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