[osg-users] Texture projection on terrain and gl_TextureMatrix[0...7]

Voerman, L. l.voerman at rug.nl
Wed Dec 21 07:16:25 PST 2016


Hi Ekaterina,
seems to me it is working properly, although it does not give you the
result you want.
The black surrounding is just a combination of the texture coordinates
going out of range combined with a CLAMP_TO_BORDER wrapping.

the numbers in gl_TextureMatrix[1] are the texture units - the same number
passed setTextureAttibutesAndModes

Regards, Laurens.

On Wed, Dec 21, 2016 at 3:57 PM, Ekaterina Fokina <ekaterina.fokina at tum.de>
wrote:

> Hello,
>
> I am trying to understand how to project a texture on a specific part of
> the terrain. There are many examples how to project a texture on a whole
> object, but not to a part of the oblect. That means the question is how to
> specify texture coordinates (using the shader) on order to project a
> texture on a right place?
>
> I have found an examle in internet:
> http://jotschi.de/2009/05/31/projective-textures-with-openscenegraph/
>
> But unfortunatelly, It is not working properly and I can see my projection
> on the terrain, but the rest of it is black.
>
> One more question, does anybody can explain to me what is the difference
> between the numbers in gl_TextureMatrix[0...7]?
>
>
> Thank you!
>
> Cheers,
> Ekaterina
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=69726#69726
>
>
>
>
>
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>
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