[osg-users] Open Scene Graph 3.4.0 has bug when using two monitor setup
Bruce Clay
bclay1297 at gmail.com
Sun Dec 18 11:45:35 PST 2016
Robert:
For a basic test I ran osgViewer cessnafire.org. The results I get on my home machine are different from those of my work machine but it does crash on both systems. In both cases through it seems to be a threading issue. At home the stack traces looks like
> osg130-osgd.dll!osg::ref_ptr<osg::Operation>::ref_ptr<osg::Operation>(const osg::ref_ptr<osg::Operation> & rp) Line 32 C++
osg130-osgd.dll!osg::OperationQueue::getNextOperation(bool blockIfEmpty) Line 89 C++
osg130-osgd.dll!osg::OperationThread::run() Line 418 C++
osg130-osgd.dll!osg::GraphicsThread::run() Line 41 C++
ot20-OpenThreadsd.dll!OpenThreads::ThreadPrivateActions::StartThread(void * data) Line 113 C++
[External Code]
[Frames below may be incorrect and/or missing, no symbols loaded for msvcr120d.dll]
whereas at work it is always crash at the osg::Group traverse. I will send a stack trace from there tomorrow. At home I am running on Windows 7 Professional with an AMD Phenom II 6X 1090T and I have two Nvidia 550 graphics cards. The work system is an 8 core Dell laptop running Windows 7. but if I force it to single threaded it does not crash even will all of the monitors on.
I have also tried various other work systems some with Windows 7 and others windows 10 but I did not have a compiler that I could use for debugging on those systems so I don't know for sure where it crashed just that it did if I do not use SingleThreaded
Cheers,
Bruce
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69703#69703
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