[osg-users] corrupted rendering

Riccardo Corsi riccardo.corsi at kairos3d.it
Thu Dec 15 11:47:35 PST 2016


Hi Robert,

please find attached the hacked viewer which starts also without any loaded
model.

Here are the details of my setup (even though I've noticed this issue since
several osg versions now)
- Win10 / VisualStudio 2013
- nVidia GTX970 with recent drivers
- osg 3.5.3

Thank you,
Riccardo



On Thu, Dec 15, 2016 at 8:16 PM, Robert Osfield <robert.osfield at gmail.com>
wrote:

> Hi Riccardo,
>
> Could you post your modified osgviewer so we can attempt to reduce things.
>
> Also please provide details on the OS platform, OSG version, drivers,
> hardware as these are all likely to affect the result.
>
> Robert.
>
> On 15 December 2016 at 18:44, Riccardo Corsi <riccardo.corsi at kairos3d.it>
> wrote:
> > Hi all,
> >
> > I've found out that when I show the stats handler without having set any
> > data on the viewer,
> > its rendering is corrupted (fonts, transparency) - see attached
> screenshot,
> > I simply forced osgViewer to run without any loaded model.
> >
> > The Stats are rendered without being attached to the scene or as a slave,
> > the stats camera instead is directly added to the first available
> graphics
> > context,
> > so I'm afraid some initialization is missing.
> >
> > I have the same problem with another GUI tool I'm rendering with the same
> > technique.
> > Can anybody provide an hint?
> > Thank you,
> > Riccardo
> >
> >
> > _______________________________________________
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> > osg-users at lists.openscenegraph.org
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-
> openscenegraph.org
> >
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