[osg-users] about the state of the BVH plug-in, when used with CMU MoCap files
Christian Buchner
christian.buchner at gmail.com
Fri Apr 1 05:38:36 PDT 2016
This is how I call the osganimationviewer to display a skeleton from the
motion data.
osganimationviewer --drawbone C:\mocap\motionbuilder\01\01_02.bvh -O solids
Just the result is a bit unexpected...
2016-04-01 14:33 GMT+02:00 Christian Buchner <christian.buchner at gmail.com>:
> Hi all,
>
> I've been trying to get the BVH files from this site to import into the
> current OSG 3.4 branch
>
> https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion
>
> These are conversions of the original motion capture data that CMU
> provides for free in a different format, optimized for the three
> applications MotionBuilder, DAZ Studio and 3DS MAX.
>
> I've tried replaying the animations in osganimationviewer using the
> --drawbone flag. Usually one needs to zoom out the camera to get the full
> skeleton into view. The issue that I am having is that I see weird and
> unexpected rotations of the entire skeleton, as well as specific joints -
> regardless of the version of the BVH files I download.
>
> Has the OpenSceneGraph BVH plug-in ever worked on these mocap files? Could
> it be that a code regression has recently broken the plug-in?
>
> Christian
>
>
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