<div dir="ltr"><div><div><br></div>This is how I call the osganimationviewer to display a skeleton from the motion data.<br><br>osganimationviewer --drawbone C:\mocap\motionbuilder\01\01_02.bvh -O solids<br><br></div>Just the result is a bit unexpected...<br></div><div class="gmail_extra"><br><div class="gmail_quote">2016-04-01 14:33 GMT+02:00 Christian Buchner <span dir="ltr"><<a href="mailto:christian.buchner@gmail.com" target="_blank">christian.buchner@gmail.com</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><div><div><div><div><div>Hi all,<br><br></div>I've been trying to get the BVH files from this site to import into the current OSG 3.4 branch<br><a href="https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion" target="_blank">https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion</a><br><br></div>These are conversions of the original motion capture data that CMU provides for free in a different format, optimized for the three applications MotionBuilder, DAZ Studio and 3DS MAX.<br><br></div>I've tried replaying the animations in osganimationviewer using the --drawbone flag. Usually one needs to zoom out the camera to get the full skeleton into view. The issue that I am having is that I see weird and unexpected rotations of the entire skeleton, as well as specific joints - regardless of the version of the BVH files I download.<br></div></div><br></div><div>Has the OpenSceneGraph BVH plug-in ever worked on these mocap files? Could it be that a code regression has recently broken the plug-in?<span class="HOEnZb"><font color="#888888"><br><br></font></span></div><span class="HOEnZb"><font color="#888888"><div>Christian<br><br></div></font></span></div>
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