[osg-users] [osgOcean] BK patches to osgOcean for stability, up to osg 3.4.0 compilation and more

Robert Osfield robert.osfield at gmail.com
Wed Sep 30 11:23:51 PDT 2015


Hi Fabrizio,

For changes to the core OSG just send them along to the osg-submissions
mailing list.  The best way to post them are as whole modified files.

I don't know what the current development status of osgOcean is so can't
comment on the best way to progress with this.  One route might be to
create a github repository and let others pull the changes from there.

Robert.

On 30 September 2015 at 15:33, Fabrizio Sciarra <fabrizio.sciarra at b-k.it>
wrote:

> Hi,
>
> we are an Italian software company working with OSG and osgOcean in
> simulation scenarios.
> We currently have some minor/major changes to c++ code and shaders to take
> into account several aspects in osgOcean we had troubles with.
> We would like to give back to the community by submitting our code, and
> some of you has already found messages posted on various forum topics by
> one of our employee, Paradox (dr. Dario Maggiari).
>
> We understand this has to be taken into account via an evaluation process
> and we're ready to afford the evaluation and discussion on that.
>
> Now, how to submit these code changes?
>
> Thank you!
>
> Cheers,
> Fabrizio
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=65260#65260
>
>
>
>
>
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> osg-users at lists.openscenegraph.org
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>
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