<div dir="ltr"><div><div><div>Hi Fabrizio,<br><br></div>For changes to the core OSG just send them along to the osg-submissions mailing list. The best way to post them are as whole modified files.<br><br></div>I don't know what the current development status of osgOcean is so can't comment on the best way to progress with this. One route might be to create a github repository and let others pull the changes from there.<br><br></div>Robert.<br></div><div class="gmail_extra"><br><div class="gmail_quote">On 30 September 2015 at 15:33, Fabrizio Sciarra <span dir="ltr"><<a href="mailto:fabrizio.sciarra@b-k.it" target="_blank">fabrizio.sciarra@b-k.it</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi,<br>
<br>
we are an Italian software company working with OSG and osgOcean in simulation scenarios.<br>
We currently have some minor/major changes to c++ code and shaders to take into account several aspects in osgOcean we had troubles with.<br>
We would like to give back to the community by submitting our code, and<br>
some of you has already found messages posted on various forum topics by one of our employee, Paradox (dr. Dario Maggiari).<br>
<br>
We understand this has to be taken into account via an evaluation process and we're ready to afford the evaluation and discussion on that.<br>
<br>
Now, how to submit these code changes?<br>
<br>
Thank you!<br>
<br>
Cheers,<br>
Fabrizio<br>
<br>
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