[osg-users] Oculus+OSG
Riccardo Corsi
riccardo.corsi at kairos3d.it
Fri Sep 25 02:31:56 PDT 2015
Hi all,
thanks Björn for the MSAA pointer - it was not the cause of the issue but
the explanation on the 75Hz helped me solve the problem:
I had to remove the V-sync setting from the driver configuration.
Works like a charm now :)
So to keep a smooth experience the osg application must be able to render
at 75Hz for both eyes - is that correct?
This is an important tip to keep in mind...
I also have some questions about post-process but I'll switch to a
different thread.
Thanks again!
Ricky
On Fri, Sep 25, 2015 at 11:09 AM, Björn Blissing <bjorn.blissing at vti.se>
wrote:
> Hi Ricky,
>
> We have recently added support for MSAA in the OsgOculus integration
> (credits to Chris Denham). Rendering with MSAA enabled will require some
> extra GPU horse power and is probably the reason you see the stuttering in
> the rendering. If you look at the performance HUD (by pressing '2' on the
> keyboard), you will see what frame rate the compositor is working with.
> Anything under 75fps will cause stutter (on the DK2) and the performance
> HUD will report by incrementing the value: "Compositor Missed V-Sync Count".
>
> To disable the MSAA change this line to a zero (or you could try to lower
> the amount to 2 and see if that helps):
>
> https://github.com/bjornblissing/osgoculusviewer/blob/d0c425d3eda01b8134518ef524906e736a6aed9b/src/viewerexample.cpp#L50
>
> This is probably also related to the flickering you are seeing.
>
> Best regards
> Björn
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=65210#65210
>
>
>
>
>
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>
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