[osg-users] Oculus+OSG
Björn Blissing
bjorn.blissing at vti.se
Fri Sep 25 04:30:35 PDT 2015
Riccardo Corsi wrote:
> thanks Björn for the MSAA pointer - it was not the cause of the issue but the explanation on the 75Hz helped me solve the problem:
> I had to remove the V-sync setting from the driver configuration.
>
Ok, I guess you had your V-sync setting to "Force on". Otherwise this should be handled with code inside the osgoculusviewer.
Riccardo Corsi wrote:
> So to keep a smooth experience the osg application must be able to render at 75Hz for both eyes - is that correct?
> This is an important tip to keep in mind...
To cite "VR Design : Best Practices":
"PERFORMANCE, i.e. FRAME RATE, IS KEY
the difference between 75fps and 30fps is night and day…
you MUST deliver 75 fps at a minimum
don’t ship until you hit this bar
this isn’t an average, its a floor : so target 100fps average
this isn’t a luxury, its a requirement."
Source: http://dsky9.com/rift/vr-design-best-practices/
Best regards
Björn
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http://forum.openscenegraph.org/viewtopic.php?p=65214#65214
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