[osg-users] Oculus+OSG

Chris Hanson xenon at alphapixel.com
Thu Oct 22 09:10:55 PDT 2015


Is the additional performance penalty for OGL apps (versus DX) from context
sharing still an issue?

On Thu, Oct 22, 2015 at 4:59 AM, Christian Buchner <
christian.buchner at gmail.com> wrote:

> NOTE: Oculus SDK and Runtime 0.8.0.0 beta have just been (quietly)
> released.
>
> Find a change log here:
>
> https://developer.oculus.com/downloads/pc/0.8.0.0-beta/Oculus_Runtime_for_Windows/
>
> Christian
>
>
> 2015-09-29 21:24 GMT+02:00 Jan Ciger <jan.ciger at gmail.com>:
>
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>> Hello,
>>
>> On 29/09/15 12:22, Antoine Galluet wrote:
>> > Hi,
>> >
>> > Please tell me if you prefer me to post my issue in another thread
>> > to keep this one clean.
>> >
>>
>> Please, don't hijack threads with unrelated issues. Make a new
>> thread/topic.
>>
>> > I'm starting with openscenegraph and the oculus. I compiled the
>> > viewer and I can load the basic example (cow, plane). But I have an
>> > error when I try to load one of my own .osgb. The viewer returns me
>> > "InputStream::readObject<>: Unsupported wrapper class"
>> >
>> > Do you have any clue of what's going wrong?
>>
>>
>> Your problem is likely because you are trying to load an .osgb file
>> that was exported by an incompatible OSG version. That has nothing to
>> do with Oculus Rift whatsoever.
>>
>> Try to use osgconv on the file and convert it to .osg for example. If
>> you set OSG_NOTIFY_LEVEL env. variable to DEBUG, it might give you
>> idea why it has failed.
>>
>>
>> Regards,
>>
>> Jan
>>
>>
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>>
>
>
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>


-- 
Chris 'Xenon' Hanson, omo sanza lettere. Xenon at AlphaPixel.com
http://www.alphapixel.com/
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