[osg-users] Oculus+OSG

Björn Blissing bjorn.blissing at vti.se
Tue Oct 27 05:07:18 PDT 2015


Chris Hanson wrote:
> Is the additional performance penalty for OGL apps (versus DX) from context sharing still an issue?


Well, I still see some frame drops in the OpenGL example compared to the DirectX version, which is running without any drops at all. But it's much better compared to the previous SDK version. Now I am getting a frame drop maybe once every 2 minutes compared to getting drops every other second.

Best regards
Björn

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