[osg-users] OpenSceneGraph-3.4.0-rc10 tagged
Robert Osfield
robert.osfield at gmail.com
Thu Aug 6 08:47:24 PDT 2015
Hi All,
Since rc9 I've added a workaround to an NVidia driver/GPU bug that
osgVolume::RayTracedTechnique fragment shaders triggered, and also added
some additional checks to more robustly handle text initialization in
osgText. I've wrapped this up in an 3.4.0-rc10
- Zip file containing source code : OpenSceneGraph-3.4.0-rc10.zip
<http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-3.4.0-rc10.zip>
- Subversion tag for 3.4.0-rc10 : svn co
http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.4.
<http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.4.0-rc10>0-rc10
OpenSceneGraph
I have also tagged the OpenSceneGraph-Data to go along with the 3.4.0
release:
svn co
http://svn.openscenegraph.org/osg/OpenSceneGraph-Data/tags/OpenSceneGraph-Data-3.4.0
OpenSceneGraph-Data-3.4.0
I will upload a zip file for the OpenSceneGraph-Data next.
My plan is now to go for the 3.4.0 release tomorrow - as long as no new
problems arise from all the testing you are all doing :-)
Robert.
-- ChangeLog since 3.4.10-rc9
2015-08-06 15:04 robert
* src/osgVolume/Shaders/volume_frag.cpp,
src/osgVolume/Shaders/volume_iso_frag.cpp,
src/osgVolume/Shaders/volume_lit_frag.cpp,
src/osgVolume/Shaders/volume_lit_tf_frag.cpp,
src/osgVolume/Shaders/volume_mip_frag.cpp,
src/osgVolume/Shaders/volume_tf_frag.cpp,
src/osgVolume/Shaders/volume_tf_iso_frag.cpp,
src/osgVolume/Shaders/volume_tf_mip_frag.cpp: Merged workaround
for NVidia driver/GPU bug by updating shaders from svn/trunk that
change float to int usage.
2015-08-06 15:03 robert
* src/osgText/Text.cpp: Added checks for the validity of chached
coordinate arrays.
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