<div dir="ltr"><div>Hi All,<br><br></div>Since rc9 I've added a workaround to an NVidia driver/GPU bug that osgVolume::RayTracedTechnique fragment shaders triggered, and also added some additional checks to more robustly handle text initialization in osgText. I've wrapped this up in an 3.4.0-rc10<br><br>
<ul style="margin:15px 0px;padding:0px;border:0px;list-style:none;font-family:'Segoe UI',Arial,Helvetica,sans-serif;font-size:13px;line-height:19px"><li style="margin:0px 0px 5px;padding:0px 0px 0px 30px;border:0px;background-image:url('/plugins/system/jat3/jat3/base-themes/default/images/bullet.gif');line-height:20px;overflow:visible;background-repeat:no-repeat no-repeat">Zip file containing source code : <a href="http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-3.4.0-rc10.zip" style="margin:0px;padding:0px;border:0px;color:#006699;text-decoration:underline"><span class="icon" style="margin:0px;padding:0px;border:0px">OpenSceneGraph-3.4.0-rc10.zip</span></a></li><li style="margin:0px 0px 5px;padding:0px 0px 0px 30px;border:0px;background-image:url('/plugins/system/jat3/jat3/base-themes/default/images/bullet.gif');line-height:20px;overflow:visible;background-repeat:no-repeat no-repeat">Subversion tag for 3.4.0-rc10 : svn co <span class="icon" style="margin:0px;padding:0px;border:0px;color:#006699;text-decoration:underline"><a href="http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.4.0-rc10" style="margin:0px;padding:0px;border:0px;color:#006699;text-decoration:underline">http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.4.</a>0-rc10 </span>OpenSceneGraph</li></ul><p>I have also tagged the OpenSceneGraph-Data to go along with the 3.4.0 release:</p><p>
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<span style="font-family:monospace"><span style="color:#000000;background-color:#ffffff">svn co <a href="http://svn.openscenegraph.org/osg/OpenSceneGraph-Data/tags/OpenSceneGraph-Data-3.4.0">http://svn.openscenegraph.org/osg/OpenSceneGraph-Data/tags/OpenSceneGraph-Data-3.4.0</a> OpenSceneGraph-Data-3.4.0</span><br><br></span></div><div><span style="font-family:monospace">I will upload a zip file for the OpenSceneGraph-Data next.<br><br></span></div><div><span style="font-family:monospace">My plan is now to go for the 3.4.0 release tomorrow - as long as no new problems arise from all the testing you are all doing :-)<br><br></span></div><div><span style="font-family:monospace">Robert.<br></span></div><div><span style="font-family:monospace"><br></span></div><div><span style="font-family:monospace">-- ChangeLog since 3.4.10-rc9<br><br><br></span></div><div><span style="font-family:monospace">
2015-08-06 15:04 robert<br><br> * src/osgVolume/Shaders/volume_frag.cpp,<br> src/osgVolume/Shaders/volume_iso_frag.cpp,<br> src/osgVolume/Shaders/volume_lit_frag.cpp,<br> src/osgVolume/Shaders/volume_lit_tf_frag.cpp,<br> src/osgVolume/Shaders/volume_mip_frag.cpp,<br> src/osgVolume/Shaders/volume_tf_frag.cpp,<br> src/osgVolume/Shaders/volume_tf_iso_frag.cpp,<br> src/osgVolume/Shaders/volume_tf_mip_frag.cpp: Merged workaround<br> for NVidia driver/GPU bug by updating shaders from svn/trunk that<br> change float to int usage.<br><br>2015-08-06 15:03 robert<br><br> * src/osgText/Text.cpp: Added checks for the validity of chached<br> coordinate arrays.<br><br></span></div>
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