[osg-users] Animating Textures
Sebastian Messerschmidt
sebastian.messerschmidt at gmx.de
Wed Aug 26 15:04:32 PDT 2015
As always I'd suggest shaders, as fixed function pipeline has been
deprecated 10 years ago ;-)
You could use the osg_SimulationTime uniform to modify the
uv-coordinates based on the time passed.
Else you will need to modify the texture matrix each frame (like in the
suggested callback)
Cheers
Sebastian
> Hi All,
>
> I have individual nodes that have textures on them that animate;
> That's to say the texture moves not the actual mesh. I've been trying
> to figure out how to accomplish this in OSG. Is there a way to define
> a texture matrix that does movement? The only other way I can think of
> is manipulating the UV coordinates in an update callback.
>
> Thanks, Sam
>
>
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20150827/472d30be/attachment-0003.htm>
More information about the osg-users
mailing list