[osg-users] Volume image crash on the latest version of Nvidia driver

Robert Osfield robert.osfield at gmail.com
Sun Aug 9 22:07:16 PDT 2015

On 10 August 2015 at 05:03, Robert Osfield <robert.osfield at gmail.com> wrote:

> Hi Clement,
> I don't have an Intel system here to try.  Could you experiment with the
> shaders to see if you can come up with a combination which works on both
> NVidia and Intel?

For OSG-3.4 and svn/trunk one might be able to use #pragma(tic) shader
composition to choose between float vs int for the loop iterator.  Then the
application could select between the two at runtime.

OSG-3.2 branch we are probably stuck choosing between working on NVidia or
Intel.  Unless we can get the render string in GLSL.

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