[osg-users] Volume image crash on the latest version of Nvidia driver
Robert Osfield
robert.osfield at gmail.com
Sun Aug 9 21:03:34 PDT 2015
Hi Clement,
I don't have an Intel system here to try. Could you experiment with the
shaders to see if you can come up with a combination which works on both
NVidia and Intel?
Cheers,
Robert.
On 10 August 2015 at 02:39, <Clement.Chu at csiro.au> wrote:
> Hi Robert,
>
> I have tested again on some machines with Intel graphic cards. The new
> change works on even both old and new nvidia drivers, but it does not work
> on Intel card. There is no image showed on display with using Intel card.
> You can reproduce the problem with the same test file on Intel graphic
> card. Does any method make both Intel and Nvidia drivers working
> properly? Thanks.
>
>
>
> *Regards,*
> *Clement*
>
> ------------------------------
> *From:* osg-users [osg-users-bounces at lists.openscenegraph.org] on behalf
> of Robert Osfield [robert.osfield at gmail.com]
> *Sent:* Thursday, 6 August 2015 21:32
> *To:* OpenSceneGraph Users
> *Subject:* Re: [osg-users] Volume image crash on the latest version of
> Nvidia driver
>
> Hi Clement,
>
> I have now ported the RayTracedTechnique shaders all across to use an int
> variable for the sampling loop and this fixes the hang when running with
> your model. I have checked this fix into OSG-svn/trunk, 3.4 branch and 3.2
> branch and OpenSceneGraph-Data/trunk. This fix will required a OSG-3.2.3
> release.
>
> Robert.
>
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20150810/ce2f78c3/attachment-0003.htm>
More information about the osg-users
mailing list