[osg-users] Volume image crash on the latest version of Nvidia driver

Robert Osfield robert.osfield at gmail.com
Sun Aug 9 21:03:34 PDT 2015


Hi Clement,

I don't have an Intel system here to try.  Could you experiment with the
shaders to see if you can come up with a combination which works on both
NVidia and Intel?

Cheers,
Robert.

On 10 August 2015 at 02:39, <Clement.Chu at csiro.au> wrote:

> Hi Robert,
>
>    I have tested again on some machines with Intel graphic cards.  The new
> change works on even both old and new nvidia drivers, but it does not work
> on Intel card.  There is no image showed on display with using Intel card.
> You can reproduce the problem with the same test file on Intel graphic
> card.  Does any method make both Intel and Nvidia drivers working
> properly?  Thanks.
>
>
>
> *Regards,*
> *Clement*
>
> ------------------------------
> *From:* osg-users [osg-users-bounces at lists.openscenegraph.org] on behalf
> of Robert Osfield [robert.osfield at gmail.com]
> *Sent:* Thursday, 6 August 2015 21:32
> *To:* OpenSceneGraph Users
> *Subject:* Re: [osg-users] Volume image crash on the latest version of
> Nvidia driver
>
> Hi Clement,
>
> I have now ported the RayTracedTechnique shaders all across to use an int
> variable for the sampling loop and this fixes the hang when running with
> your model.  I have checked this fix into OSG-svn/trunk, 3.4 branch and 3.2
> branch and OpenSceneGraph-Data/trunk.  This fix will required a OSG-3.2.3
> release.
>
> Robert.
>
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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