[osg-users] fixed size texture

Robert Osfield robert.osfield at gmail.com
Mon Aug 3 23:49:47 PDT 2015

On 3 August 2015 at 23:28, Vitaliy Polyakov <poljak181 at yandex.ru> wrote:

> I tryed NVIDIA Quadro 600 - no results too

Intel or AMD would be another useful tests if you can.  Just scoping out
the problem can help.

As a general point, the OSG itself will be passing identical data to OpenGL
on each frame for this bit of geometry+texture, the only difference will
the modelview matrix so if you are getting different results each position
then it'll be down to the behaviour of the driver/graphics card.

Other things you could try are to change the way you manage the depth
tests/write by simply disabling depth test rather than using osg::Depth.

   stateset->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);

Another would be to use LINEAR filtering on the texture so see if that has
a difference.  Not that you actually want LINEAR, but it'd be a useful

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