[osg-users] fixed size texture
Robert Osfield
robert.osfield at gmail.com
Mon Aug 3 23:49:47 PDT 2015
On 3 August 2015 at 23:28, Vitaliy Polyakov <poljak181 at yandex.ru> wrote:
> I tryed NVIDIA Quadro 600 - no results too
Intel or AMD would be another useful tests if you can. Just scoping out
the problem can help.
As a general point, the OSG itself will be passing identical data to OpenGL
on each frame for this bit of geometry+texture, the only difference will
the modelview matrix so if you are getting different results each position
then it'll be down to the behaviour of the driver/graphics card.
Other things you could try are to change the way you manage the depth
tests/write by simply disabling depth test rather than using osg::Depth.
i.e.
stateset->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
Another would be to use LINEAR filtering on the texture so see if that has
a difference. Not that you actually want LINEAR, but it'd be a useful
check,
Robert.
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