[osg-users] fixed size texture
Vitaliy Polyakov
poljak181 at yandex.ru
Tue Aug 4 02:10:06 PDT 2015
Also I tryed
lspci -v -s 00:02.0
00:02.0 VGA compatible controller: Intel Corporation Xeon E3-1200 v3 Processor Integrated Graphics Controller (rev 06) (prog-if 00 [VGA controller])
Subsystem: Hewlett-Packard Company Device 1906
Flags: bus master, fast devsel, latency 0, IRQ 43
Memory at ef800000 (64-bit, non-prefetchable) [size=4M]
Memory at d0000000 (64-bit, prefetchable) [size=256M]
I/O ports at f000 [size=64]
Expansion ROM at <unassigned> [disabled]
Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit-
Capabilities: [d0] Power Management version 2
Capabilities: [a4] PCI Advanced Features
Kernel driver in use: i915
I use driver with default settings
Code:
texture->setBorderColor(osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
texture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
texture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::NEAREST);
texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_BORDER);
texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_BORDER);
stateSet->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON);
stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
stateSet->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
doesn't help
Code:
texture->setBorderColor(osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
texture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
texture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_BORDER);
texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_BORDER);
stateSet->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON);
stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
stateSet->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
doesn't help too
After work I'll update my NVIDIA driver and do some tests
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64606#64606
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