[osg-users] Hello and a Couple Quick Getting Started Questions

Robert Osfield robert.osfield at gmail.com
Mon Apr 13 02:00:23 PDT 2015

On 12 April 2015 at 14:52, Jacob Moen <jacmoe.dk at gmail.com> wrote:

> I forgot one thing:
> It looks like Qt and OSG is really good friends (which is great because I
> personally love Qt!)
> osgQt is part of the core, however I would be surprised to learn that
> there isn't at least one integration for wxWidgets "out there". ;)

There is the osgviewerWX example that illustrates how to integrate OSG with

As a general advice, unless you actually need dialog boxes in your
applicaiton I would recommend that you stay away from the complexities that
Qt, WxWidgets etc. introduce.  If you are writing a pure 3D graphics
application like a simulator or game you are far better off just using the
OSG's native osgViewer's windowing functionality.  osgViewer is fully
threaded, something that cannot be said of Qt etc, where threading is a
messy after thought.

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20150413/5943245f/attachment-0002.htm>

More information about the osg-users mailing list