<div dir="ltr">On 12 April 2015 at 14:52, Jacob Moen <span dir="ltr"><<a href="mailto:jacmoe.dk@gmail.com" target="_blank">jacmoe.dk@gmail.com</a>></span> wrote:<br><div class="gmail_extra"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">I forgot one thing:<br>
It looks like Qt and OSG is really good friends (which is great because I personally love Qt!)<br>
osgQt is part of the core, however I would be surprised to learn that there isn't at least one integration for wxWidgets "out there". ;)<br></blockquote><div><br></div><div>There is the osgviewerWX example that illustrates how to integrate OSG with wxWidgets.<br><br></div><div>As a general advice, unless you actually need dialog boxes in your applicaiton I would recommend that you stay away from the complexities that Qt, WxWidgets etc. introduce. If you are writing a pure 3D graphics application like a simulator or game you are far better off just using the OSG's native osgViewer's windowing functionality. osgViewer is fully threaded, something that cannot be said of Qt etc, where threading is a messy after thought.<br><br></div><div>Robert.<br></div><div> </div></div></div></div>