[osg-users] osgTerrain and dynamic Heightmaps
Robert Osfield
robert.osfield at gmail.com
Wed Feb 17 10:10:09 PST 2021
Hi Anders,
On Wed, 17 Feb 2021 at 17:02, Anders Backman <andersb at cs.umu.se> wrote:
> I was wondering if there is any way of using the osgTerrain library by
> feeding it with a dynamic (changing over time) heightmap?
> I was thinking that most of the core features are there, including
> the DisplacementMappingTechnique for quick tesselation.
> But perhaps this is completely out of the scope for the Terrain library?
>
I don't recall writing any dynamic functionality into osgTerrain, but
DisplacementMappingTechnique would be the way I'd tackle it.
These days I'd just write my own osg::Geometry/shaders set up for this type
of work without dropping in osgTerrain, but then I'd also write with the
VulkanSceneGraph :-)
Robert.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20210217/b673789c/attachment.html>
More information about the osg-users
mailing list