[osg-users] osgTerrain and dynamic Heightmaps

Robert Osfield robert.osfield at gmail.com
Wed Feb 17 10:10:09 PST 2021

Hi Anders,

On Wed, 17 Feb 2021 at 17:02, Anders Backman <andersb at cs.umu.se> wrote:

> I was wondering if there is any way of using the osgTerrain library by
> feeding it with a dynamic (changing over time) heightmap?
> I was thinking that most of the core features are there, including
> the DisplacementMappingTechnique for quick tesselation.
> But perhaps this is completely out of the scope for the Terrain library?

I don't recall writing any dynamic functionality into osgTerrain, but
DisplacementMappingTechnique would be the way I'd tackle it.

These days I'd just write my own osg::Geometry/shaders set up for this type
of work without dropping in osgTerrain, but then I'd also write with the
VulkanSceneGraph :-)

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