[osg-users] Convert OSGB to Blender Formats
OpenSceneGraph Users
osg-users at lists.openscenegraph.org
Tue Sep 22 01:26:51 PDT 2020
Hello,
I hope I can ask my questions here in this forum. If misplaced - sorry. Let
me know if and where I can place them, if not here.
I tied to run the osgconv.exe with different parameters on a model I
created with MATCH-3DX (see screenshot about data structure) to create a
textured OBJ mesh. It doesn't need to be OBJ. It can also be FBX or some
other format I can read with Blender.
Here some of my command lines I used:
osgconv DSM_Mesh.osgb DSM_Mesh.obj
osgconv -O OutputTextureFiles DSM_Mesh.osgb DSM_Mesh.obj
The result is a small blank OBJ file without any geometry and texture. The
reason may be the data structure from the OSGB output, which is a LOD OSGB,
storing the OSGB result in multiple tiles of different levels.
I used the osgviewer.exe which can read the result perfectly, therefore I
hoped I can use it in the same way for the conversion.
I used OpenSceneGraph Library 3.6.5
Best regards,
Thomas
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