[osg-users] Convert OSGB to Blender Formats

OpenSceneGraph Users osg-users at lists.openscenegraph.org
Tue Sep 22 01:26:51 PDT 2020


Hello,
I hope I can ask my questions here in this forum. If misplaced - sorry. Let 
me know if and where I can place them, if not here.

I tied to run the osgconv.exe with different parameters on a model I 
created with MATCH-3DX (see screenshot about data structure) to create a 
textured OBJ mesh. It doesn't need to be OBJ. It can also be FBX or some 
other format I can read with Blender. 
Here some of my command lines I used:

osgconv DSM_Mesh.osgb DSM_Mesh.obj
osgconv -O OutputTextureFiles DSM_Mesh.osgb DSM_Mesh.obj

The result is a small blank OBJ file without any geometry and texture. The 
reason may be the data structure from the OSGB output, which is a LOD OSGB, 
storing the OSGB result in multiple tiles of different levels.
I used the osgviewer.exe which can read the result perfectly, therefore I 
hoped I can use it in the same way for the conversion.

I used OpenSceneGraph Library 3.6.5

Best regards,
Thomas

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