Hello,<div>I hope I can ask my questions here in this forum. If misplaced - sorry. Let me know if and where I can place them, if not here.</div><div><br><div>I tied to run the osgconv.exe with different parameters on a model I created with MATCH-3DX (see screenshot about data structure) to create a textured OBJ mesh. It doesn't need to be OBJ. It can also be FBX or some other format I can read with Blender. </div><div>Here some of my command lines I used:</div></div><div><br></div><div>osgconv DSM_Mesh.osgb DSM_Mesh.obj</div><div>osgconv -O OutputTextureFiles DSM_Mesh.osgb DSM_Mesh.obj</div><div><br></div><div>The result is a small blank OBJ file without any geometry and texture. The reason may be the data structure from the OSGB output, which is a LOD OSGB, storing the OSGB result in multiple tiles of different levels.</div><div>I used the osgviewer.exe which can read the result perfectly, therefore I hoped I can use it in the same way for the conversion.</div><div><br></div><div>I used OpenSceneGraph Library 3.6.5</div><div><br></div><div>Best regards,</div><div>Thomas</div><div><br></div>
<p></p>
-- <br />
You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group.<br />
To unsubscribe from this group and stop receiving emails from it, send an email to <a href="mailto:osg-users+unsubscribe@googlegroups.com">osg-users+unsubscribe@googlegroups.com</a>.<br />
To view this discussion on the web visit <a href="https://groups.google.com/d/msgid/osg-users/def4ecbd-beab-4f2d-95ac-5a5f925d2fc0n%40googlegroups.com?utm_medium=email&utm_source=footer">https://groups.google.com/d/msgid/osg-users/def4ecbd-beab-4f2d-95ac-5a5f925d2fc0n%40googlegroups.com</a>.<br />