[osg-users] render quad texture to arbitrary quadrilateral
OpenSceneGraph Users
osg-users at lists.openscenegraph.org
Tue Oct 27 15:58:06 PDT 2020
Hello,
im trying to render a texture to an quadrilateral. The quadrilateral is
the calculated by the intersection view frustum with aplane. So the image
basically a perspective projection of the original image.
Unfortunately the texture coordinates are not interpolated correctly such
that the triangles look wrong.
I know that is is a very basic computer graphics problem. But i have some
trouble solving it.
Does anyone have solved this problem already for arbitrary quadrilaterals?
My guess would be using fragment shaders, but im not experienced in with
GLSL. Another option is transforming the texture using a homography and
then rendering a quad, but it feels like this the brute force solution.
Id be very thankful if somebody could help me. Ideally of somebody knows
where this problem has been solved already with openscenegraph.
--
You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group.
To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscribe at googlegroups.com.
To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/0b414fe3-1ee4-4b9a-99c6-8b8bc0eccb54n%40googlegroups.com.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20201027/9ef6fac3/attachment.html>
More information about the osg-users
mailing list