[osg-users] Why can't ive format model texture show when turn on setUseVertexAttributeAliasing(true)?
OpenSceneGraph Users
osg-users at lists.openscenegraph.org
Wed Oct 14 22:41:57 PDT 2020
env is system Win10 ,osg 3.6.4, osgearth 2.10.0,GTX1660 TI
Why is there an error in the model texture display when this function is
turn on?
const int width( 800 ), height( 450 );
const std::string version( "4.3" );
osg::ref_ptr< osg::GraphicsContext::Traits > traits = new
osg::GraphicsContext::Traits();
traits->x = 20; traits->y = 30;
traits->width = width; traits->height = height;
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->glContextVersion = version;
traits->readDISPLAY();
traits->setUndefinedScreenDetailsToDefaultScreen();
osg::ref_ptr< osg::GraphicsContext > gc =
osg::GraphicsContext::createGraphicsContext( traits.get() );
if( !gc.valid() )
{
osg::notify( osg::FATAL ) << "Unable to create OpenGL v" << version
<< " context." << std::endl;
return( 1 );
}
[image: Q20201012125957.png]
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