[osg-users] osg on web page

OpenSceneGraph Users osg-users at lists.openscenegraph.org
Sun May 24 14:14:07 PDT 2020


I should also have pointed out the build script: https://github.com/MozillaReality/OpenSceneGraph/blob/mozilla-master/PlatformSpecifics/WebAssembly/build-wasm.sh <https://github.com/MozillaReality/OpenSceneGraph/blob/mozilla-master/PlatformSpecifics/WebAssembly/build-wasm.sh>

and a precompiled release of the libs and plugins:
https://github.com/MozillaReality/OpenSceneGraph/releases/tag/OpenSceneGraph-3.7.0-wasm%2Bmozilla-gltf <https://github.com/MozillaReality/OpenSceneGraph/releases/tag/OpenSceneGraph-3.7.0-wasm+mozilla-gltf>

Kind regards,
Phil.

> On 25/05/2020, at 8:54 AM, OpenSceneGraph Users <osg-users at lists.openscenegraph.org> wrote:
> 
> Thanks Phil!!! These are really good insights
> 
> On Sun, May 24, 2020 at 10:44 PM OpenSceneGraph Users <osg-users at lists.openscenegraph.org <mailto:osg-users at lists.openscenegraph.org>> wrote:
> I’ve done a build of OSG for the web (using Emscripten and WebAssembly):
> 
> https://github.com/MozillaReality/OpenSceneGraph <https://github.com/MozillaReality/OpenSceneGraph>
> 
> It includes the glTF plugin (ported from osgEarth) for gltf and glb loading support. The one issue currently is that it needs multithreaded WebAssembly which has patchy support on mobile browsers, although Chrome and Firefox 78 and later will have multithreaded Wasm enabled by default.
> 
> There’ll be a Mozilla blog post about this work sometime this week or next.
> 
> Kind regards,
> Phil.

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