[osg-users] Memory leak when using a pixel buffer to generate thumbnails

OpenSceneGraph Users osg-users at lists.openscenegraph.org
Wed Jun 24 08:19:12 PDT 2020


Cheers Robert, it is working a treat now.

Brian

On Wednesday, 24 June 2020 12:47:55 UTC+1, OpenSceneGraph Users wrote:
>
> On Wed, 24 Jun 2020 at 11:52, OpenSceneGraph Users <
> osg-... at lists.openscenegraph.org <javascript:>> wrote:
>
>> I think I have enough for a way forward now.
>> One small remaining question,
>>
>> Does readRefNodeFile access GL at all for any of these file 
>> formats:".3ds",".dae",".shp",".dxf"?
>> Or, to put it another way, can readRefNodeFile be called safely from a 
>> std:async thread to return something containing a usable osg::Node within 
>> the main application?
>>
>
> None of the OSG plugins doing any OpenGL calls, they simply create scene 
> graph data and then return this to the application which then decides what 
> it wants to do with it.
>  
>  
>

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