[osg-users] Memory leak when using a pixel buffer to generate thumbnails

OpenSceneGraph Users osg-users at lists.openscenegraph.org
Wed Jun 24 04:47:30 PDT 2020


On Wed, 24 Jun 2020 at 11:52, OpenSceneGraph Users <
osg-users at lists.openscenegraph.org> wrote:

> I think I have enough for a way forward now.
> One small remaining question,
>
> Does readRefNodeFile access GL at all for any of these file
> formats:".3ds",".dae",".shp",".dxf"?
> Or, to put it another way, can readRefNodeFile be called safely from a
> std:async thread to return something containing a usable osg::Node within
> the main application?
>

None of the OSG plugins doing any OpenGL calls, they simply create scene
graph data and then return this to the application which then decides what
it wants to do with it.
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