[osg-users] Best practices for dealing with complex scene graph
OpenSceneGraph Users
osg-users at lists.openscenegraph.org
Sat Feb 29 14:11:47 PST 2020
Hi,
I was wondering what the best practices are for dealing with a complex
scene graph where a single osg::Group might have , say, 5000 children where
each child is fairly simple osg::Geom geometry. Clearly, this is
inefficient and draws slowly.
So obviously, compiling/collecting the geometry into one drawable would be
much more efficient. osgUtil::Optimizer does not seem to do this for me, or
am I missing something?
Andrew
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