[osg-users] OSG 3.0.1 Windows Binaries
OpenSceneGraph Users
osg-users at lists.openscenegraph.org
Thu Feb 13 09:23:12 PST 2020
Hi Luca,
Building an old version of OSG with a relatively new compiler will provoke these errors. Can’t you build with an older compiler toolset?
Cheers
Sebastian
From: osg-users <osg-users-bounces at lists.openscenegraph.org> On Behalf Of OpenSceneGraph Users
Sent: Donnerstag, 13. Februar 2020 17:38
To: osg-users at googlegroups.com
Cc: OpenSceneGraph Users <osg-users at lists.openscenegraph.org>
Subject: Re: [osg-users] OSG 3.0.1 Windows Binaries
std::min / std::max undefined -> solved adding #include <algorithm> at the beginning of a couple of files
min and max not defined -> solved changing them in std::min and std:: max and adding the same header
if(getline(x, y) == 0) error -> it should be if (stream.fail())
right now it's building again, but I'm sure I will face some other error :/
I just switched from VS2017 to VS 2019, just in case...
Il giorno gio 13 feb 2020 alle ore 17:33 Chris Hanson <xenon at alphapixel.com <mailto:xenon at alphapixel.com> > ha scritto:
That's pretty old. What are you struggling with trying to compile it yourself?
On Thu, Feb 13, 2020 at 8:05 AM OpenSceneGraph Users <osg-users at lists.openscenegraph.org <mailto:osg-users at lists.openscenegraph.org> > wrote:
Hi all
I need to use OSG 3.0.1 in order to be compatible with some legacy app.
I cannot find anywhere the precompiled binaries for Windows, and unfortunately I am struggling to compile it on my own with Visual Studio.
Does anyone has such binaries to share, or can point where they can be downloaded?
Thanks
Regards
Luca
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