[osg-users] OSG 3.0.1 Windows Binaries
OpenSceneGraph Users
osg-users at lists.openscenegraph.org
Thu Feb 13 08:38:17 PST 2020
std::min / std::max undefined -> solved adding #include <algorithm> at the
beginning of a couple of files
min and max not defined -> solved changing them in std::min and std:: max
and adding the same header
if(getline(x, y) == 0) error -> it should be if (stream.fail())
right now it's building again, but I'm sure I will face some other error :/
I just switched from VS2017 to VS 2019, just in case...
Il giorno gio 13 feb 2020 alle ore 17:33 Chris Hanson <xenon at alphapixel.com>
ha scritto:
> That's pretty old. What are you struggling with trying to compile it
> yourself?
>
> On Thu, Feb 13, 2020 at 8:05 AM OpenSceneGraph Users <
> osg-users at lists.openscenegraph.org> wrote:
>
>> Hi all
>>
>> I need to use OSG 3.0.1 in order to be compatible with some legacy app.
>> I cannot find anywhere the precompiled binaries for Windows, and
>> unfortunately I am struggling to compile it on my own with Visual Studio.
>>
>> Does anyone has such binaries to share, or can point where they can be
>> downloaded?
>>
>> Thanks
>> Regards
>>
>> Luca
>>
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