[osg-users] How to scale/rotate/move an asset in OpenSceneGraph
OpenSceneGraph Users
osg-users at lists.openscenegraph.org
Tue Feb 11 08:38:01 PST 2020
Check out the examples directory.
One example:
https://github.com/openscenegraph/OpenSceneGraph/blob/master/examples/osganimate/osganimate.cpp#L247
1. Create a MatrixTransform
2. Add your rectangle as a child of that transform
3. Save the MatrixTransform node
On Tue, Feb 11, 2020 at 11:29 AM Luca Costantino <luca.costantino at gmail.com>
wrote:
> I am totally new with OpenSceneGraph
>
> I can open and save an OSG asset. I need to do some simple transformations
> on it, like dimension scaling/rotation/translation.
>
> It seems a pretty easy task, anyway I can't find any quick documentation :/
>
> osg::ref_ptr<osg::Node> rectangle = osgDB::readNodeFile("../../inputs/Rectangle.osg");
> // define simple transformation matrix// apply simple trnasformation matrix
>
> osgDB::writeNodeFile(*rectangle, "../../outputs/saved.osg");
>
> Any hint?
>
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