[osg-users] Notification

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----- Original Message -----
From: Robert Spearman <rob at digitaliseducation.com>
To: osg-users at lists.openscenegraph.org
Sent: Sunday, September 29, 2019 5:54:33 PM GMT-07:00
Subject: [osg-users] Is ShaderStorageBufferBinding global?

>I have two nodes, A and B, each with their own SSBOs being bound to slot
>0.  A loads first, and then B.  They are on different scene graph branches.
>It looks like node B replaces the SSBO binding set up by A.  The compute
>shader on A then modifies the SSBO used by B, causing neither node to
>behave correctly.  Each works fine as long as the other is not loaded.
>I am surprised OSG (3.4.0) does not appear to be managing this state.
>Do I need to manage this myself?
>osg-users mailing list
>osg-users at lists.openscenegraph.org
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