[osg-users] Is ShaderStorageBufferBinding global?
Robert Spearman
rob at digitaliseducation.com
Sun Sep 29 17:54:33 PDT 2019
I have two nodes, A and B, each with their own SSBOs being bound to slot
0. A loads first, and then B. They are on different scene graph branches.
It looks like node B replaces the SSBO binding set up by A. The compute
shader on A then modifies the SSBO used by B, causing neither node to
behave correctly. Each works fine as long as the other is not loaded.
I am surprised OSG (3.4.0) does not appear to be managing this state.
Do I need to manage this myself?
Thanks,
Rob
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