[osg-users] Shadow Implement.
Franco Tang
osgforum at tevs.eu
Mon Sep 9 02:40:10 PDT 2019
Hi,
I used to use osgShadow::ShadowMap to implement shadow in my application. Now, I want to use a new way to implement it, like the link below.
[url] https://learnopengl.com/Advanced-Lighting/Shadows/Shadow-Mapping
http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/
There are some questions in my head.
1. I am using osg3.4.1, which mainly uses fixed pipeline. And the tutorial is writed using opengl 3.3. Is there a confict between them?
2. I don't know very much about osg. Is there a latest and stable release using modern opengl.
Notes: For my situation, I prefer to use modern opengl in long terms.
Thank you!
Cheers,
Franco[/url]
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http://forum.openscenegraph.org/viewtopic.php?p=76650#76650
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