[osg-users] multiple matrix transfromations cause severe slowness in performance

Robert Osfield robert.osfield at gmail.com
Wed Oct 9 01:13:42 PDT 2019

Hi Gianluca,

It should be possible to have thousands of transforms in your scene graph
and still get good frame rates.  The only thing that jumps to mind right
now, is could you be doing the test with a debug build?

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