[osg-users] How to implement a Laser Simulation?

Chris Hanson xenon at alphapixel.com
Mon May 27 06:16:18 PDT 2019


On Mon, May 27, 2019 at 3:05 PM Matheus Santos <matheus.beep at gmail.com>
wrote:

> The laser is a fixed line projection, attached to the camera. It's for
> work.
>

Do you have an example of how you'd want it to look?

The classic scanning beam slice from "Aliens" is a little different, but
I'd expect you'd want to see a slightly opaque tapered plane representing
the beam in the water medium, possibly with some interaction patterns from
tubidity particles in the water column, and then a highlight where the beam
hits the scene objects. The highlight could be done as a shader layer, a
post process on the scene Z buffer, or as a second pass with a shader.

What questions are you looking to get answers for? So many of the answers
depend on how your scene is rendered currently.

-- 
Chris 'Xenon' Hanson, omo sanza lettere. Xenon at AlphaPixel.com
http://www.alphapixel.com/
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