[osg-users] How to implement a Laser Simulation?
Matheus Santos
matheus.beep at gmail.com
Mon May 27 06:05:55 PDT 2019
The laser is a fixed line projection, attached to the camera. It's for work.
Chris Hanson wrote:
> Is this like a scanning sweep laser beam?
>
> I'd model it as a triangular frustum with a texture on it generated by a shader with some kind of animated fBm (Fractal Brownian Motion) noise.
>
>
> Is this a work project or school or what?
>
>
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76144#76144
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