[osg-users] culling / bounding calculation for shader scaled geometries

Yu Qi yuqicxy at foxmail.com
Thu Mar 28 07:07:58 PDT 2019


the init boundbox will be recomputed in many node's ComputeBound method,so it don't work.

if possible,you can rewrite the ComputeBound() method.Or,I think osg::Node::ComputeBoundCallback can help you out,but I'm not sure whether the ComputeBound method which your texture item 's node use support this way.

anyway,It depend on your node's computeBound method.

Thank you!

Qi Yu

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