[osg-users] culling / bounding calculation for shader scaled geometries

Christoph Dohmen christoph.dohmen at cae.de
Thu Mar 28 06:50:36 PDT 2019

Thanks for the hint! 

I forgot to mention this. Using setCullingActive( false ) works, but I want the item to be culled if it is completely outside the viewport.

Thank you!


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