[osg-users] EXTERNAL: Re: EXTERNAL: Re: Texture unit not turning ON
Chris Hanson
xenon at alphapixel.com
Thu Mar 14 14:34:12 PDT 2019
Glad you got it working!
On Thu, Mar 14, 2019 at 5:55 PM Rowley, Marlin R <marlin.r.rowley at lmco.com>
wrote:
> Hello,
>
>
>
> Just wanted to say I solved this problem. The projection was working, but
> it was using the texture coordinates from unit 0 which was the entire
> globe.. so the texture was stretched to a solid color. After I corrected
> this to use the projection texture coordinates, all is working now.
>
>
>
> ----------------------------------------
>
> Marlin Rowley
>
> Software Engineer, Staff
>
> [image: cid:image002.jpg at 01D39374.DEC5A2E0]
>
> *Missiles and Fire Control*
>
> 972-603-1931 (office)
>
> 214-926-0622 (mobile)
>
> marlin.r.rowley at lmco.com
>
>
>
> *From:* osg-users <osg-users-bounces at lists.openscenegraph.org> *On Behalf
> Of *Rowley, Marlin R (US)
> *Sent:* Thursday, March 14, 2019 9:05 AM
> *To:* OpenSceneGraph Users <osg-users at lists.openscenegraph.org>
> *Subject:* EXTERNAL: Re: [osg-users] EXTERNAL: Re: Texture unit not
> turning ON
>
>
>
> I tried osg::StateAttribute::PROTECTED | osg::StateAttribute::ON. I’m
> going to search our entire solution and look for any calls that might be
> turning it off. Is there a way to trace and output the scene graph
> traversal?
>
>
>
> ----------------------------------------
>
> Marlin Rowley
>
> Software Engineer, Staff
>
> [image: cid:image002.jpg at 01D39374.DEC5A2E0]
>
> *Missiles and Fire Control*
>
> 972-603-1931 (office)
>
> 214-926-0622 (mobile)
>
> marlin.r.rowley at lmco.com
>
>
>
> *From:* osg-users <osg-users-bounces at lists.openscenegraph.org> *On Behalf
> Of *Chris Hanson
> *Sent:* Wednesday, March 13, 2019 5:34 PM
> *To:* OpenSceneGraph Users <osg-users at lists.openscenegraph.org>
> *Subject:* EXTERNAL: Re: [osg-users] Texture unit not turning ON
>
>
>
> Could there be a State OVERRIDE above it in the graph shutting it
> down? Try adding the osg::StateAttribute::PROTECTED as well as ON and see
> if it changes.
>
>
>
> On Wed, Mar 13, 2019 at 6:36 PM Rowley, Marlin R <marlin.r.rowley at lmco.com>
> wrote:
>
> Hello,
>
>
>
> I am running across a problem that I am trying to figure out.
>
>
>
>
>
>
>
> I have some code where it takes a texture2d pointer and sets the texture
> mode and turns the texture to ON. However, I’m not seeing this in the
> debugger. It appears to be set to GL_FALSE and I’m pretty sure that’s why
> I’m not seeing my texture. Am I missing something?
>
>
>
> -M
>
> ----------------------------------------
>
> Marlin Rowley
>
> Software Engineer, Staff
>
> [image: cid:image002.jpg at 01D39374.DEC5A2E0]
>
> *Missiles and Fire Control*
>
> 972-603-1931 (office)
>
> 214-926-0622 (mobile)
>
> marlin.r.rowley at lmco.com
>
>
>
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>
>
>
> --
>
> Chris 'Xenon' Hanson, omo sanza lettere. Xenon at AlphaPixel.com
> http://www.alphapixel.com/
>
> Training • Consulting • Contracting
>
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>
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>
--
Chris 'Xenon' Hanson, omo sanza lettere. Xenon at AlphaPixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Legal/IP • Forensics • Imaging • UAVs • GIS • GPS •
osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile •
iPhone/iPad/iOS • Android
@alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775)
623-PIXL [7495]
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