[osg-users] 回复: Osing OpenXR in OSG

Chris Hanson xenon at alphapixel.com
Tue Jun 25 13:42:20 PDT 2019


We've used the osgOpenVRViewer codebase and its friends and cousins.

We could probably adapt it to work with OpenXR if anyone was really
motivated and needed it, but so far nobody has come up with a compelling
enough need to fund such work.

Maybe if it's important enough to someone, they can do the work themselves
and release it, or contract someone else to do so. But so far, nobody has
committed to it.

On Tue, Jun 25, 2019 at 5:25 AM Garfield Pig <yuqicxy at foxmail.com> wrote:

> Hi David,
>  There is only OpenVR integrated in osg,and It's not maintained anymore.
> [osgOpenVrViewer](https://github.com/ChrisDenham/osgopenvrviewer) And It
> only supports osg single thread mode.
>
>
> ------------------ 原始邮件 ------------------
> *发件人:* "David Glenn"<david at dglenn.com>;
> *发送时间:* 2019年6月25日(星期二) 上午6:08
> *收件人:* "osg-users"<osg-users at lists.openscenegraph.org>;
> *主题:* [osg-users] Osing OpenXR in OSG
>
> Greetings!
>
> I guess that I'm going to gripe on this subject like I did a year ago!
> I know that OpenXR is at least in Open Bata and I was wondering what
> progress anyone has made incorporating it in OSG.
>
> While I was in GDC I did see Khronos make some progress in this area and I
> even got to see someone do a demo of a VR display using HTC Vive. I
> challenged the group that worked on that and never heard from them again.
>
> I think one of the holdbacks was the interactive controls was not set yet,
> but from my perspective, they could have worked at the visual.
>
> I know that if I had the time and resources that I would hack this out,
> but one of the sad drawbacks of having a job is not having the time. It
> must be that most people still see this technology as a flash in the pan,
> but I think it’s taking on traction.
>
>
> ...
>
> Thank you!
>
> David Glenn.
>
> ------------------------
> David Glenn
> ---------------
> D Glenn 3D Computer Graphics Entertainment.
> www.dglenn.com
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=76327#76327
>
>
>
>
>
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-- 
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