[osg-users] How to properly compile osg with EGL support?

Omar Álvarez omar.alvarez at cinfo.es
Fri Jan 25 00:46:55 PST 2019


I have created a small repo with my changes based on your code. I will try
to update the readme today, but compiling it is pretty straightforward.

https://github.com/omaralvarez/osgEGL

I still need to clean up the code and see what is going on with the
warnings, but it looks like it is working properly with the OSG master
branch.

El jue., 24 ene. 2019 a las 23:49, Trajce Nikolov NICK (<
trajce.nikolov.nick at gmail.com>) escribió:

> Hi,
>
> here is how far we have got (not too far but I think it is in the right
> direction). Let see if you have some
>
> On Thu, Jan 24, 2019 at 12:06 AM Omar Álvarez <omar.alvarez at cinfo.es>
> wrote:
>
>> Hi,
>>
>> Sounds good. Tomorrow morning I will compile it. I will probably also
>> make some changes in how GL is used in CMake since to make EGL work you
>> need to link to GLVND GL. Thanks for the tips to get OSG to compile.
>>
>> If you have some code already I will gladly take a look and see if I can
>> make it work. I’ll be happy to share my findings with everybody. If
>> everything goes ok we should have a working example and maybe a tutorial.
>> Do you have a github repo?
>>
>> Regards,
>>
>> Omar.
>> _______________________________________________
>> osg-users mailing list
>> osg-users at lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
> --
> trajce nikolov nick
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