[osg-users] osg::LOD node not being considered in compute intersections
Julien Valentin
julienvalentin51 at gmail.com
Sat Feb 23 13:22:26 PST 2019
have you implemented a visitor with traversalmode set to TRAVERSE_ACTIVE_CHILDREN ?
Josiah425 wrote:
> Hi,
>
> I have a scenegraph which carries an LOD top level node with 2 children.
>
> Each child has it's own range values, 0 to 5000 and 5001 to 25000.
>
> I have an osgGA::GUIActionAdapter computing the intersections on a mouse click area in a handle function. It recognizes any node in the LOD that has a minimum range value of 0. Anything over 0 and it isn't considered by compute intersections. It displays properly in the scene graph when within the ranges, so what is happening? Why can't I click on something outside the range?
>
> For more detail, I have geodes under the two children in the LOD node. These geodes hold an svg image drawable and displays those in the scene. I want to select the svg nodes when they are visible.
>
>
>
>
> Thank you!
>
> Cheers,
> Josiah
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