[osg-users] osg::LOD node not being considered in compute intersections
Josiah Bailey
Josiahb425 at gmail.com
Tue Feb 19 10:53:02 PST 2019
Hi,
I have a scenegraph which carries an LOD top level node with 2 children.
Each child has it's own range values, 0 to 5000 and 5001 to 25000.
I have an osgGA::GUIActionAdapter computing the intersections on a mouse click area in a handle function. It recognizes any node in the LOD that has a minimum range value of 0. Anything over 0 and it isn't considered by compute intersections. It displays properly in the scene graph when within the ranges, so what is happening? Why can't I click on something outside the range?
For more detail, I have geodes under the two children in the LOD node. These geodes hold an svg image drawable and displays those in the scene. I want to select the svg nodes when they are visible.
Thank you!
Cheers,
Josiah
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=75639#75639
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