[osg-users] EXTERNAL: Re: EXTERNAL: Re: Nvidia RTX

Rowley, Marlin R marlin.r.rowley at lmco.com
Thu Feb 21 05:05:27 PST 2019


Shoot me an email anytime.

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Marlin Rowley
Software Engineer, Staff
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From: osg-users <osg-users-bounces at lists.openscenegraph.org> On Behalf Of Chris Hanson
Sent: Thursday, February 21, 2019 6:34 AM
To: OpenSceneGraph Users <osg-users at lists.openscenegraph.org>
Subject: EXTERNAL: Re: [osg-users] EXTERNAL: Re: Nvidia RTX

On Wed, Feb 20, 2019 at 10:55 PM Rowley, Marlin R <marlin.r.rowley at lmco.com<mailto:marlin.r.rowley at lmco.com>> wrote:
I, personally, wouldn't be in such a rush to implement RTX support.  The graphics card can only handle 1 ray-tracing feature at acceptable framerates.  We are using OSG for terrain generation and I see rendering triangles fast enough along with managing high res textures as still being a #1 priority for us.  Graphics hardware just isn't fast enough to render relatively dense meshes even with the best cards.  I sincerely hope that RTX doesn't cause a fork in the road and reduce the need to improve the overall bandwidth of the graphics pipeline.

I actually, agree.

For general purpose stuff, I think normal rasterization is more practical, but in your industry I should think you can also imagine simulation situations where direct computation of ray transport of radiative energy among surfaces of different reflective properties is interesting.


I'd love to chat with you sometime about how you're using OSG, Marlin.

--
Chris 'Xenon' Hanson, omo sanza lettere. Xenon at AlphaPixel.com<mailto:Xenon at AlphaPixel.com> http://www.alphapixel.com/
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