[osg-users] Nvidia RTX
Julien Valentin
julienvalentin51 at gmail.com
Wed Feb 20 11:21:41 PST 2019
Hi,
I know only few things about nvRTX technology, but
I believe you're thinking belong opengl or vulkan specification talking about RTX integration.
Focus on the spec before going further....
Cheers
Terry Welsh wrote:
> My research tells me that a) hybrid rendering like RTX is the way to
> go for the next few years if you want real-time performance, and b)
> Vulkan will have ray-tracing extensions but OpenGL will have none.
>
> So once I get time I'd like to dig into VSG or some game engine with
> Vulkan support. I don't know of any other options besides rolling your
> own, and I'm not so anxious to do that with Vulkan. Would love to hear
> other opinions on this.
> - Terry
>
>
> > On Tue, 19 Feb 2019 at 17:17, Chris Hanson <> wrote:
> >
> > > Any of my OSG homies do anything with Nvidia RTX yet? I did a simple search and didn't see any overlap between OSG and RTX.
> > >
> >
> > RTX feature support is on my ROADMAP.md for the VSG ;-)
> >
> > It will likely take till early summer before we've completed enough
> > other VSG features before we can progress on to the RTX features.
> >
> > Add RTX features to the OSG should be possible, though I don't have
> > any plans to do this myself as my work on the VSG is close to full
> > time till 1.0 goes out.
> >
> > Cheers,
> > Robert.
> >
> >
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