[osg-users] glMemoryBarrier

Tyler Durden mynewphoneaaaa at gmail.com
Mon Sep 24 01:19:13 PDT 2018


Hi,

I have two compute shader and i need that second cs must wait until first cs finished his work. Do i have to use memory barriers between each dispatch compute invocation? How can i invoke glMemoryBarrier in openscenegraph?

Thank you!

Cheers,
Tyler

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http://forum.openscenegraph.org/viewtopic.php?p=74964#74964







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