[osg-users] Image containing floats

ivar out ivarout at gmail.com
Mon Sep 24 01:02:21 PDT 2018


Thanks David! I got it to work now. 

Here my function creating a 2D texture from a 2-Dimensional vector, in case it's of any use to anyone. 


Code:

osg::Texture2D* createTextureLUT2D(std::vector<std::vector<float> >& data)
{
	int rows = data.size();
	int cols = data[0].size();
	
	//create image containing one channel of float, we use the RED channel
	osg::Image* image = new osg::Image;
	image->allocateImage(cols, rows, 1, GL_RED, GL_FLOAT);
	image->setInternalTextureFormat(GL_R32F);	

	//set the data to the image; the image stores successive columns rather than succesive rows
	float* dataPtr = (float*)image->data();
	for (int b = 0; b < cols; b++)
		for (int a = 0; a < rows; a++)
			*dataPtr++  = data[a][b];

	//create the texture and set its image
	osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
	texture->setImage(image);
	texture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::NEAREST);
	texture->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::NEAREST);

	return texture.release();
}




cheers, Ivar

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